This project attempts to experiment with a Leap Motion device in a desktop application. A grid of cubes is distorted based on the positions of the user's hands in front of the screen.
At the same time, this project experiments with shaders within the Unity engine. The custom shader dynamically calculates a color for each cube based on its position on the grid, its distance from the camera, and time. All cubes share the same material.
The application runs on Windows devices.